WINALIA — GENERAL RULES
1. Match Participation
Players must join the lobby within 10 minutes after the match starts. After this delay, the player or team will forfeit.
If a player is AFK or disconnects, the game can be paused for up to 10 minutes before continuing or being canceled.
Leaving a match early, staying AFK too long, or exploiting bugs or glitches may result in a round loss or temporary suspension.
If a player has a wrong username or platform, they have 5 minutes to correct it once a Staff member joins.
2. Behavior and Fair Play
Toxic, disrespectful, or offensive behavior is strictly prohibited both in-game and on the platform.
False reports, spam complaints, or repeated abuse of moderation tools can lead to suspension.
Communication between players must remain constructive and polite.
Providing false information or misleading opponents about match conditions or rules is not allowed.
3. Custom and Private Matches
Players may compete in any skill-based game mode, even custom ones.
Custom matches must remain open to all players; if someone joins, they have the right to play.
For lesser-known modes, both teams must clearly define and agree on the rules before starting the match.
4. Disputes and Match Issues
If you believe your opponent broke a rule, always finish the round before reporting.
Matches can't be canceled during play unless authorized by Staff.
If a violation is proven, the match may be replayed or awarded to the rightful team.
5. Disconnections and AFK
If a player disconnects after the round begins, the remaining teammates must finish the round.
If all players leave, the round is automatically lost.
If a disconnection happens before the round starts, the round doesn't count.
If a match is paused for more than 10 minutes, absent players are no longer eligible to continue.
Crashes, ping spikes, or lag do not justify a replay.
6. Delays and No-Shows
Players have 15 minutes to join the lobby once the match has started.
If an opponent doesn't show up, proof (screenshot, chat logs, etc.) must be provided to claim the win.
Leaving the match for more than 10 minutes without reason results in disqualification.
If an opponent is AFK, only the first AFK round will count.
7. Match Setup and Hosting
If the wrong region or wrong host is used, played rounds remain valid, and the next round will use the correct settings.
If the wrong map is loaded, completed rounds still count before switching to the default one.
Kicking an opponent during a round leads to an immediate round loss.
If incorrect loot is used, players have 15 seconds to leave and fix it. Beyond that, all played rounds count.
8. Glitches and Technical Errors
If an in-game bug affects a round, it may be voided at Staff discretion.
Lag, ping, or personal hardware issues are not considered valid bugs.
Exploiting glitches, invisible textures, or unintended game mechanics results in disqualification.
9. Spectators and Recording
Spectators are not allowed unless both teams agree.
If an unapproved spectator is present, the round is invalid.
Players are encouraged to record their matches to support dispute resolutions.
10. Accounts and Identity
Each player must have only one Winalia account.
Using a friend's account or creating multiple accounts is forbidden.
A banned player cannot create a new account; doing so extends the ban.
Playing with a banned player results in a temporary ban.
11. Reports and Evidence
Reports must be made through the "Report" button on the website after the match ends.
Evidence must be clear, timestamped, and verifiable (screenshots, videos, etc.).
Submitting fake or manipulated evidence will result in suspension.
If a report is validated, the match will be canceled and entry fees refunded.
12. Anti-Cheat and Moderation
Any use of cheats, macros, scripts, or external tools is strictly forbidden.
If a moderator requests screen sharing, players have 5 minutes to join the session.
Deleting files or refusing the process results in a permanent ban.
13. Sportsmanship and Integrity
Winalia promotes fair competition and clean gameplay.
All participants must respect the same spirit of fairness and honesty.
MAP RULES
REALISTIC
Map Codes:
1v1: 0000-0000-0000 (Winalia 1v1)
2v2: 0000-0000-0000 (Winalia 2v2)
3v3: 0000-0000-0000 (Winalia 3v3)
4v4: 0000-0000-0000 (Winalia 4v4)
Rules:
Any exploitation of glitches (texture bugs, invisible builds, shooting through walls) will result in a round loss or disqualification.
If a player leaves after loot, the round must continue. Do not quit.
Respawning during a round is not allowed.
Make sure Zone Wars and Comp Mode are enabled.
ZERO BUILD REALISTIC
Map Code: 3229-8874-3593 (Versatile ZB Realistics)
Rules:
Only use the OXR Rifle and Sentinel Pump Shotgun.
Do not open chests, ammo boxes, or pick up ground loot.
Using FlowBerry Fizz, Shockwave Grenades, or reaching the bunker barrier is not allowed.
Respawning during a round results in a round loss.
If a player leaves after loot, the round must continue.
ZONE WARS
Map Code: 3537-4087-0888 (Pro Zonewars)
Rules:
If a player leaves after loot, the round must continue.
Allowed loot: Blue AR, Gold Pump, Blue SMG, 1 Slurpfish, and 3 Minis.
If the wrong map is loaded, you may restart, but played rounds still count.
A round counts once a player builds or deals damage.
SMG is allowed.
BOXFIGHT
Map Code: 7620-0771-9529 (Clix Boxfight)
Rules:
The Pump Shotgun is required by default.
You may change the map or use a different pump only if both teams agree.
Respawning is not allowed unless a player is knocked.
Glitch abuse (invisible builds, texture bugs, shooting through walls) = round loss or disqualification.
If a player leaves after loot, the round must continue.
Respawning without reason = automatic round loss.
KILL RACE
No map code required.
Rules:
Join a lobby: Duos (1v1) or Squads (2v2).
Play a standard 100-player match.
The team with the most kills wins. In case of a tie, the team that survives longer wins.
No direct damage, blocking in storm, breaking heals, or destroying launch pads. Doing so = forfeit.
Hiring NPCs, teaming, or outside help = automatic loss or ban.
ZERO BUILD KILL RACE
No map code required.
Rules:
Play Duos (1v1) or Squads (2v2) in No Build mode.
Start a normal 100-player No Build match.
The team with the most kills wins. If tied, the team that survives longer wins.
No direct damage, blocking in storm, stealing heals, or destroying vehicles. Doing so = forfeit.
No outside help, no NPCs, no teaming = loss or ban.